About Us
About React Entertainment
React Entertainment is a next-generation games studio focused on transforming classical 2D animation into an interactive gaming experience. React was founded in 2009, and has developed a remarkable suite of proprietary technology for the creation and delivery of animated 2D game titles. React’s first title, The Act, is a completely new gaming experience that makes gaming feel like playing a classically-animated movie.
The company has offices in both Miami (USA) and Montréal (Québec), and recently partnered closely with Algomix Solutions (Montréal, Québec) in the development of its recent title. To contact React, please just send us an email.
Daniel Kraus – Principal & Co-FounderDan combines over 20 years of technology experience with an in-depth background in the Internet, Games, and Digital Media segments. As an entrepreneur, he has co-founded and built three companies, including a software tools company, a web based animation aggregation service, and more recently, React Entertainment. Dan graduated from Fordham University with a BS in Computational Physics and Music, and also holds a Master’s in Philosophy. He sits on the boards of several startup companies. In his spare time, Dan likes to practice Aikido and snowboard.
Alain Laferrière – CTO & Co-FounderAlain brings a wealth of technology and games experience to the team, with over 20 years of development in 2D / 3D graphics and game authoring solutions. As lead for the Softimage games team, Alain was the principal designer and architect of the first generation of 3D game authoring tools, co-designed in collaboration with SEGA Japan. As part of this, he spent seven yeas living in Tokyo, working closely with Japanese games developers. Alain holds a M. Sc. in human-computer interfaces from Université de Montréal, and is the inventor of texture pre-rendering technology.
Jean Laferrière – VP, ProductionJean started his career in animation and production at the NAD Center in Montréal, where he specialized in character animation. He worked at Ludia on a variety of successful on-line games, and has also produced a wide variety of character animations for both domestic and international markets. In addition to his animation credentials, Jean holds a Bachelor’s degree in Business Administration and a Masters in Economics, and has over ten years experience as a market and business analyst.
Omar Khudari – Advisor Omar began his professional career in 1982 as a computer games programmer and designer at Tom Snyder Productions in Massachusetts. In 1987, Omar and a fellow TSP programmer founded Papyrus Design group, an entertainment software developer. Omar ran Papyrus as CEO from its inception until 1995 when it was acquired by Sierra On-Line. After Papyrus, Omar joined Viaweb, an internet startup, as COO. After 18 months, Viaweb was acquired by Yahoo. Since Viaweb, Omar has advised a range of technology companies, as well as founding Cecropia, the company that created the original Act game.
Original Development Team
- Directed by
- Omar Khudari
- Story by
- Omar Khudari
- Jennifer Fey McWilliams
- Broose Johnson
- Music by
- Peter Moore
- Game Sequence Directors
- Broose Johnson
- Omar Khudari
- Anthony Michaels
- Steven Charles Geer
- Movie Sequences Directed and Edited by
- Broose Johnson
- Production Designer/Art Director
- Joseph Calabresi
- Artistic Coordinator
- David T. Nethery
- Software Design
- Dennis Munsie
- Game Production & Multi-Platform Integration (React Entertainment)
- Alain Laferriere
- Jean Laferriere
- Daniel Kraus
- Additional Support and Porting Services provided by Algomix Solutions, Inc.
- Game Logic Programmer
- Stewart Hannah
- Associate Producer
- Donna J. W. Griffiths
- Studio Executives
- Ann-Marie Bland
- Desmond Pieri
- Animation Production Management
- Jackie L. Shadrake
- Engineering Management
- Ingrid C. Moncada
- Animation Director/Story Art
- Broose Johnson
- Additional Story Art
- Peter Raymundo
- Workbook, Layout and Background Art
- Joseph Calabresi
- Steven Charles Geer
- Ken Spirduso
- Color Styling and Background Painting
- Steven Charles Geer
- Leigh Ausiello
- Ken Spirduso
- Joseph Calabresi
- Associate Artistic Coordinator/Final Check Supervisor
- Eddie Pittman
- Edgar Supervising Animator
- Alexandre Dorogov
- Sylvia Supervising Animator
- Anthony Michaels
- Senior Animators
- Barry Temple
- Charlie Bonifacio
- John Hurst
- Animators
- Antony deFato
- Darko Cesar
- Branko Mihanovic
- Satjit S. Matharu
- Craig R. Maras
- Ron Cohee
- Sean Springer
- Rob Corley
- Tom Bancroft
- Jr. Animators
- Chad Thompson
- John Pierro
- Peter Raymundo
- Ronnie Williford
- Pamela Mathues
- Special Effects Animators
- Tony West
- Raymond Pang
- Joel Biske
- 3D Graphics Animator
- Christine Z. Chang
- Flash Animator
- Hugo Giraud
- Clean Up Animation Department Head
- David T. Nethery
- Edgar Lead Key Assistant Animator
- Rusty Stoll
- Sylvia Lead Key Assistant Animator
- Daniel A. Gracey
- Misc Character Lead Key Assistant Animators
- Bryan M. Sommer
- Jason Peltz
- Kellie Lewis
- Key Assistant Animators
- Merritt F. Andrews
- Miyul Lee
- Janelle Bell-Martin
- Eddie Pittman
- Pamela Mathues
- Antony deFato
- Teresita Quezada-Geer
- John Pierro
- Phil Boyd
- Assistant Animators
- Dominic Avant
- Lisa G. Lanyon
- Clean Up Artists
- Greg Hill
- Travis Rinehart
- Additional Clean Up
- James McCrimmon
- Cerissa Grieve
- Beverly Lehman
- Thomas Thorspecken
- Monica Murdock
- Shiyin-Sean Luo
- Tao Huu Nguyen
- Hugo Giraud
- Seung Kim
- Joel Biske
- Maurilio Morales
- Sean Ramirez
- Roland Mechael Ilagan
- Willie Castro
- Phillip A. Jones
- David Mar
- Jacque Pierro
- Lon Smart
- James A. Harris
- Stephanie Olivieri
- Weronika Kapelanska
- Kyung Hee Baker
- Paul Mota
- Seung-Gwan Yang
- Myunghee Heo
- Game Engine Software
- Dennis Munsie
- Ingrid C. Moncada
- Eric Hustvedt
- Ryan McMahon
- Sandy Terrace
- Software Tools
- Evan Bernstein
- Dennis Munsie
- Stewart Hannah
- Additional Game Logic Programming
- Brian Peltonen
- Operating System
- Scott Madin
- Engineering Support
- Kristen McNeely-Shaw
- Fred Noonan
- Julian Thibeault
- QA Coordinator
- Joe Howard
- Digital Image Processor
- Jessica Milliner
- Production Coordinators
- Greg Hill
- Mike Brassell
- Ron Betta
- Production Assistants
- Jessica Milliner
- Travis Rinehart
- Bethany Putnam
- Leigh Ausiello
- Staffing
- Sally Russell
- Production Accountants
- Susan M. Pooley
- Cynthia Chapman Silva
- Lexington Office Coordinators
- Lynne Ventura
- Priscilla Kilbride
- Florida Office Coordinator
- Kristina Kaufman
- Field Test Manager
- Sherri M. Belski
- Field Test Support
- Nadia Fenton
- Collin Stabler
- Nikolas Gavelis
- Ben Davidson
- John Riley
- IT Support
- Parag Desai
- Sean Kane
- David Schrag
- Digital Ink and Paint Services Provided by
- Helix Digital, Nova Scotia, Canada
- Helix Lead Compositor
- Jason Young
- Additional Animation Services Provided by
- Sam Cho
- Trevor Deane-Freeman
- Chuck Gammage Animation, Inc. Toronto
- Project Firefly, LLC, Orlando
- Squeeze Productions, Toronto
- Usability Testing
- Matt Belge
- Kiosk Design Services
- Essential Inc.
- Kiosk Engineering Services
- Cooper Perkins Inc.
- Production Support
- Rachel Maguire
- Evan Saunders
- Special Contributions - Early Development & Prototype
- Jason B. Parker,
- Point and Click Solutions
- Special Thanks to
- Ronald Baum
- Additional Thanks to
- HalfTime Pizza
- Jay Gee's Fun Center
- King's - Boston
- T's Pub
- Quincy Farmer's Market